3D Studio Viz

OBJECTIFS

At the end of the course, the participant will have covered all the basic principles required to get them started with their own 3D projects, either surface modeling or solid modeling.


CLIENTELE

Architects, designers, illustrators, AV professionals

PREREQUISITES

Windows

DURATION

4 days (30 hours)

 

COURSE SYLLABUS

1. Why use 3D Surfaces vs. Solids

 

2. Surfaces and Solids

 

3. Creating surfaces

  • Lines, arcs and circles with thickness
  • 3D Faces
  • 3D Mesh

 

4. Creating solids

  • Primitives
  • Extrude
  • Revolve

 

5. Editing surfaces, solids

 

6. Co-ordinate Systems, Editing Tools

  • World Co-ordinate System
  • UCSICON
  • UCS – how to set up efficiently

 

7. Display Commands – dview, ddvpoint, plan, vpoint

 

8. 3D Drawing and Editing Commands. Primitives

 

9. Model Space/Paper Space

  • Editing viewports
  • Placing rendered images in a viewport

 

10. Rendering to a viewport, window, file

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